Tekken

Tekken franchise

Tekken series logo
Genres Fighting
Developers Namco
Publishers Namco (Namco Bandai)
Platforms Arcade, PlayStation, Wonder Swan, PlayStation 2, Game Boy Advance, PlayStation Portable, PlayStation Network, PlayStation 3, Xbox 360, Playstation Vita, Windows, Nintendo 3DS, Wii U, iOS
Platform of origin Arcade
First release Tekken
December 9, 1994
Latest release Tekken Hybrid
November 22, 2011
Official website http://tekken.namco.com/

Tekken (鉄拳?, lit. Iron Fist) is an arcade fighting game franchise created and developed by Namco. Beginning with the original Tekken arcade game released in 1994, the series has received several sequels, as well as various home conversions and spin-off titles released for consoles. The story in each game in the main series documents the events of the fictional martial arts tournament, The King of Iron Fist Tournament, which is hosted by the Mishima Zaibatsu corporation. The prize is typically control of the company, which then allows the winner to host the following tournament.

The arcade versions of the game have traditionally used PlayStation based hardware to run the games, and subsequently each Tekken installment was eventually made for its respective PlayStation.

Contents

Games

The first game, Tekken, was released in 1994 first in arcades and then as a port for the PlayStation.[1][2] Two sequels, Tekken 2 and Tekken 3, were released in the same fashion in 1996 and 1998.[3][4][5][6] Tekken 3 was also released as Tekken Advance, for the Game Boy Advance in 2001.[7][8] During 2000, a spin-off title under the name of Tekken Tag Tournament was released. In contrast to previous titles, this one would be ported to the PlayStation 2 and features tag battles.[9][10] A remastered version of the game titled Tekken Tag Tournament HD will be included on the Tekken Hybrid disc, which also includes a playable demo of Tekken Tag Tournament 2 and the 3D movie Tekken: Blood Vengeance, set to release in December 2011.[11]

The following two sequels, Tekken 4 and Tekken 5, would also be ported to the PlayStation 2 in 2002 and 2004, respectively, following their release in arcades.[12][13][14][15] A PlayStation Portable and PlayStation 3 version of Tekken 5: Dark Resurrection retitled Tekken: Dark Resurrection, was released in Japan and the United States in summer 2006. The European version was released on September 15, 2006.[16][17] An online version of Tekken 5: Dark Resurrection was also released for the during 2007 for the PlayStation Network. Tekken 6 was originally released for arcades in 2007, while an updated version under the name of Tekken 6: Bloodline Rebellion followed it in 2008.[18] In the following year, the update was released for the PlayStation 3, PlayStation Portable and Xbox 360 as Tekken 6.[19][20] Tekken Tag Tournament 2, the sequel of Tekken Tag Tournament was released on September 14, 2011 in Japanese arcades.[20]

Namco and Capcom also are working on Street Fighter X Tekken and Tekken X Street Fighter, crossover games of the Tekken and Street Fighter franchises.[21][22] The former game is being developed by Capcom and will include 2D gameplay mechanics as seen in Street Fighter IV, whereas the latter game will be developed by Namco and will include the gameplay mechanics from Tekken 6.[23]

Tekken Card Challenge was also released on the Japan-only hand held WonderSwan.[9][10] Nina Williams is the main character of the action adventure spin-off title, Death by Degrees, released for the PlayStation 2 in 2005.[24][25] Two new Tekken games have also been announced for Nintendo 3DS and Wii U. Pocket Gamer has confirmed that Tekken Resolute would be released for mobile phones while Tekken Bowl would come to the iOS operating system.[26] The game for the iOS operating system is not a part of the fighting games, but rather the bowling mini-game from Tekken Tag Tournament.[27]

Appearances in other games

Elements

As with many fighting games, players choose a character from a lineup, and engage in hand-to-hand combat with an opponent. Tekken differs from other hand-to-hand fighting games in some ways. Traditional fighting games are usually played with buttons which correspond to the strength of the attack, such as strong punch or weak kick. Tekken, however, dedicates a button to each limb of the fighter.[28]

The Tekken series uses separate buttons for right and left limbs, resulting in four buttons. Other trademarks include throw escapes, and starting from Tekken 2, autoblock. Each iteration was improved upon both graphically and technically. Tekken 3 introduced the ability to move into the foreground or away from the background, commonly referred to as "sidestepping."[29] Also, Tekken 3 reduced recovery time after being knocked down than previous games and each game afterwards include rolls to recover instantly after hitting the ground, allowing the player to get back into the fight instead of pounding buttons. Tekken 4 gave characters even greater mobility by adding true 3D movement while simultaneously including geometrically complex arenas with unleveled ground, obstacles, and walls. Tekken 5 saw the return of both walled and infinite arenas. Tekken 6 retains much of the design from Tekken 5 but also includes "Rage" mode (when a character is near the end of their vitality bar, they earn a damage multiplier) and "Bound" hits (hits that, when connected with an airborne opponent, will place them in a grounded state where they cannot escape for a certain period, allowing combo extensions). Tekken 6 also has destructible floors that allow the fighters to fall through to new fighting areas when broken.

Tekken Tag Tournament, released between Tekken 3 and Tekken 4, is not a part of the Tekken storyline. The game allows each player to control one of two selected fighters, who could be tagged in and out of the fight by the additional fifth button, which can be used for tag team attacks and juggles, amongst other tactics.[29]

Characters

Tekken is notable and praised for depicting its characters with visual flair and style. Players can choose from a diverse cast that hails from a variety of ethnic backgrounds and fighting styles. A few characters have supernatural origin, such as Devil and Ogre, while animal characters like Roger Jr. and Kuma provide comic relief.[30] In the story mode of the game, each character generally has their own personal reasons for entering the tournament and competing for the prize While characters like Jin Kazama have movesets similar to previous seen, others like Kunimitsu and Anna Williams are often labelled as "clones" for sharing the same techniques of other character.[31][32]

                                                  i am lili de Rochefort(Emilie de rochefort)

Adaptations

Tekken: The Motion Picture, a two-part original video animation series, was released in Japan in 1998. It was developed by Studio Deen and directed by Kunihisa Sugishima. Its story follows Kazuya Mishima's revenge against his father Heihachi in the King of Iron Fist Tournament.[33] Tekken, a live-action film directed by Dwight H. Little and starring John Foo, Ian Anthony Dale and Kelly Overton, was released in Japan on March 20, 2010 through Warner Bros. Pictures. The film focuses on Jin Kazama who enters into the King of Iron Fist Tournament after his mother's death.[34] Katsuhiro Harada, director of the Tekken video game series, has panned the film.[35]

Tekken: Blood Vengeance, a full-length anime film in Digital 3D, was premiered in United States in 2011 and released in Japan in the same year. Digital Frontier developed the film, while the director is Youichi Mouri. Unlike previous films, Blood Vengeance is set within the official Tekken story and is set between the events of Tekken 5 and Tekken 6.[36] It will be released in Japan in December 2011 as a part of the collection "Tekken Hybrid".[11]

There has also been two printed adaptations of the games. Tekken Forever, a comic book published by Image Comics in December 2001 features a story that focused on the Kazama family and also the Unknown character from Tekken Tag Tournament. It was authored by Dave Chi and illustrated by Paco Diaz.[37] Tekken: Tatakai no Kanatani (鉄拳:戦いの彼方に?, lit. "Tekken: The Other Side of Battle") is a manga written by Keiichi Suzuki and published by Shogakukan. It was collected in two tankobon volumes with the first one on December 5, 2000 and the second one on April 5, 2001.[38][39]

Characters and settings from the series appear in the collectible card game Universal Fighting System by Fantasy Flight Games and in Epic Battles by Score Entertainment.

Reception

Aggregate review scores
As of August 31, 2011.
Game GameRankings Metacritic
Tekken 75.00%[40]
Tekken 2 92.50%[41] 89[42]
Tekken 3 96.30%[43] 96[44]
Tekken Tag Tournament 85.75%[45] 85[46]
Tekken 4 81.35%[47] 79[48]
Tekken 5 89.32%[49] 88[50]
Tekken 6 79.75% (PS3)[51]
81.14% (Xbox 360)[52]
82.71% (PSP)[53]
79 (PS3)[54]
80 (Xbox 360)[55]
82 (PSP)[56]
Tekken Tag Tournament 2

As of August 2010, the Tekken franchise has sold 40 million units of games.[57] Developers of non-Tekken games have commented on the series. Ed Boon, the co-creator of Mortal Kombat, revealed in one of his interviews with GamePro that his favorite fighting game out of his competitors is Tekken.[58] Both Sega and Namco have shown interest in a possible crossover between Virtua Fighter and Tekken.[59] The series often been labelled as a "rival" to Virtua Fighter as the two became the most famous 3D fighting game series.[60] On the other hand, Tomonobu Itagaki, designer of the Dead or Alive series expressed dislike for the Tekken franchise to the point of placing it as one of his most hated games.[61] Critical reception to the games has been positive with Tekken 3 receiving an average of 96% in Metacritic and GamesRankings.[43][44]

References

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External links